Update v7.5
>> Menu Reorganization
-Deck button top right position
-Setting teeth next to deck button
-Gold to the left of the deck button (icon + number)
-Gold. Soul on the left (icon + number)
- Remove the existing box
-Add HP gauge bar
- Display artifacts horizontally in the empty space left in the menu bar.
-Add stage icon (Durumari shape)
-Change the font size and adjust the position.
>>Add Keyboard Shortcuts
-Drow call if you press the space key
- Press and release the numeric keys to use the card.
- Shortcut key Dot UI production
>> Apply particle effect when acquiring spoils
>> Apply particle effect when applying abnormal status
>> Particle effect applied when recovering physical strength
>>Add Mana UI Effect
-Change Mana icon (round style)
-Added a slightly shiny effect
-Adjust transparency over time
>>Improve Mana UI
-Add borderurra
-Expanding the size
>>Improve Monster Attack Gauge
-Change it to a gauge increase method, not a gauge decrease method
>>Improve card UI design
-Change the card tooltip to the darkest possible tone
- Discard the existing image and unify it with the image used for the card body.
>>Change the contents of card options to appear within the card UI
>>Power, Change Defense Name
- Change to Strength and Agility
>>Temporary force, temporary change of defense name
- Strength (temporary), Agility (temporary)
-Power(Temp), Dexterity(Temp)
>> Change the name of exhaustion and weakness
-Weakened, Changed to Vulnerable
- Change to exhaustion and weakness
>>Add New Options
- Surprise: Vulnerable 5. / Rare
-Real name: Weak 5 grant. / Rare
- Medusa: Ten petroglyphs. / a legend
>> Change the name of the advance team
-Change to Flammable
-Flexibility: If the attack card remains on the hand plate, it is thrown away.
>> Adjust the unique noun color table
- Change to display the specified color in case of abnormal status
-Change the shield/quadrification color table to a more visible color
>>Add concept of card material
-Card material incorporates effects such as extinction, removal, ghosting, combustibility, and preservation of previously used items.
-Change the name of the fixed effect to conservation
>>Add a new card effect
-Volatile: If it remains in the damage during draw call, it will be extinguished.
>>Change to be automatically listed on the card tooltip when adding card materials
>>Change the contents of the card material to be automatically listed in the option description
- Change the existing option not to double display the phrase about extinction
>>Adjust option drop rate
General: 5 > 7
Special: 3> 4
>>Balancing Options
- Normal, conditional 1.5x damage option in special grade > Change to 4~5 additional damage
- Rarely add existing conditional 1.5x damage option
Files
Get Red Hood's Cardventure
Red Hood's Cardventure
DeckBuilding Rogue-Like Game. Red The Red Hood must defeat the enemy to return to the original world.
Status | In development |
Author | siolab |
Genre | Card Game |
Tags | 2D, Deck Building, Pixel Art, Real-Time, Roguelike |
More posts
- Update v8.12Jun 04, 2023
- Update v8.111Jun 04, 2023
- Update v8.10May 31, 2023
- Update v8.06May 28, 2023
- Update v8.05May 25, 2023
- Update v8.04May 25, 2023
- Update v8.03May 23, 2023
Leave a comment
Log in with itch.io to leave a comment.